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AI Insights · Timothy · July 2024

Top 5 Fidget Toys Games on Android in Europe: Q2 2024

Explore the performance of the top 5 fidget toys games on Android in Europe during Q2 2024, based on data from Sensor Tower.

Top 5 Fidget Toys Games on Android in Europe: Q2 2024

During the second quarter of 2024, the top 5 fidget toys games on the Android platform in Europe showcased varied performance trends in downloads, revenue, and weekly active users. According to data from Sensor Tower, here’s a closer look at how these apps fared.

Antistress - relaxation toys by JindoBlu saw its weekly revenue peak at approximately $366 in mid-April, before gradually declining to around $239 by the end of June. Downloads fluctuated throughout the quarter, starting at 143K in early April, peaking at 168K in the second week, and ending at 139K in the last week of June. Weekly active users showed a more stable trend, starting at 1.6M and ending at 1.65M, with minor fluctuations in between.

Fidget Toys Trading・Pop It 3D from Freeplay Inc had no reported revenue during Q2 2024. However, the app's downloads varied, beginning at 99K in early April, dipping to around 88K in early June, and then rising to 131K by the end of the quarter. Weekly active users followed a similar pattern, starting at 230K, dipping to 203K in late May, and rebounding to 255K by the end of June.

Fidget Toys 3D - Antistress by Fidget Dev saw minimal revenue, with the highest weekly revenue being $15 in early June. Downloads were more dynamic, peaking at 144K in mid-May before dropping to around 48K by the end of June. Weekly active users mirrored this trend, peaking at 427K in mid-May and then declining to approximately 267K by the quarter's end.

Antistress relaxing toy game from XGAME STUDIO experienced modest revenue, peaking at $62 in late June. Downloads showed growth early in the quarter, peaking at 56K in early May, then tapering off to around 34K by the end of June. Weekly active users followed a similar trajectory, starting at 35K in early April, peaking at 75K in mid-May, and ending at 47K in late June.

Finally, Pop Us! by SayGames Ltd reported no revenue throughout the quarter. Downloads were relatively stable, starting at 28K in early April and increasing to 37K by the end of June. Weekly active users showed a steady increase from 70K in early April to 75K by the end of June.

For more insights and detailed data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024